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STUDIO ARC300: THIRD YEAR DESIGN Back to Home | Back to Project Descriptions
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Aaron Harte |
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| BOX PROJECT | |||
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the Program the Design the Next step the Result
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| WHIRLIGIG PROJECT | |||
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The whirligig project combined both the design and build aspects of architecture.
Individually, each of us was asked to produce a wind-driven machine, built
out of simple, everyday materials. I envisioned my project as a series
of three stages: Inspiration, Assembly, and Result. I used this three-stage
concept to develop the layout of my whirligig. I have divided my whirligig
into three layers, each with its own function. The first layer, inspiration,
would be the wind, the source for all of its movement and origination
of its process. The second layer mirrors the production stage of the project;
it is doing the work. It is complicated in idea and deals with The inspiration for my whirligig was found in the manipulation of my chosen material, steel music wire. As a method of consistency and workability, Iused various sizes of threaded pipe to transform the wire into coils. Although the coils ended up not being a predominant character within my design, they still played an integral part in the whirligig. The production stage of my process involved a number of test designed to manipulate the initial circular motion caused by the wind and transform it into motion of several directions. The resultant of my whirligig was Toto and Dorothy flying around a tornado. This project focused on the workmanship. It was not only the design that had to be successful; it was also the construction. Throughout the process of production, certain limitations formed within each of the materials. These limitations had to be taken into account in order for the final product to be successful. If these problems were avoided, in the end, the project would more than likely not work. This concept is also consistent within the architectural field. Each material harbors its own limitations, each requiring knowledge and ability of control. Pye discusses the workmanship of risk; here he explains that the end result is almost unpredictable. This was evident many times throughout the course of my project. Many of the positive aspects of my primary material of choice, brass, within the stage of motion transformation also seemed to continually work against me. Brass conducts heat extremely well, allowing for ease when soldering. This exact aspect also causes a number of problems. The heat initiates a reaction of chemicals between the grease, flux, and brass itself, which forms a paste like substance limiting the ease of movement between parts. This presented an obvious speed bump in the road to accomplishing the fabric of my idea. I was forced into a great deal of compromise as a result, which offered food for thought in terms of architecture itself. Each design, no matter what scale, or with any material, will introduce problems. Anybody can design a building and anybody could solve these problems, but it is our jobs as architects to solve these things in an intelligent fashion. Pye states, No designer can make a bad workman produce good workmanship. This in my mind is true, but a good designer can control the workers mistakes. A good architect must have a knowledge of all materials and their applications. A backup plan must always be on call for any situation. It is the architects duty to be able to predict these situations. We must design to the workers level of craft. Just as a quality worker can produce quality results, a skilled and knowledgeable architect can produce quality mistakes. It was a mistake at the beginning stages of the design process that developed my entire goal. I found that steel music wire desires to remain in its original shape, straight. As I ignorantly attempted to manipulate this material into coils, one piece slipped from my grasp and instantly uncoiled itself in an inconsistent fashion. The resultant was a tornado like shape, which inspired the Wizard of Oz theme. It is at these mistakes that we as architects must use the workmanship of risk to our advantage. In essence, each place of poor craft or ignorance to material limitations results in a type of articulation. These places unintentionally break the monotony of fine craft and precision and introduce character. The viewer can perceive this character in either a positive or negative way. We as architects must prepare for these places in order to provide a source of dynamics for our designs. In my whirligig, it was nearly impossible for both the looks and functionality to be perfect, both aspects called for contradicting elements. In the end, it is my craft that I have chosen to compromise, leaving a feeling of looseness and lack of precision. I have chosen to make it appear as impossible to work, while in reality, the product accomplishes its intended duty. It is my opinion that something that appears perfect but really does not work is far less successful than a sloppy looking machine that accomplishes its chosen feat. The product was a rough machine-like quality on this layer of imprecision, while resulting in a smooth and classical theme. |
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| ASKING QUESTIONS: DEVELOPING A RESEARCH AGENDA | |||
| http://kubuildingtech.org/ngore/nilsweb/cinvablocks/kucinva/humidity.html |
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| ANSWERING QUESTIONS: UNITS & ASSEMBLIES: SPECULATIONS/TESTING | |||
| http://kubuildingtech.org/ngore/nilsweb/cinvablocks/kucinva/humidity2.html | |||
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| BUILDING PROJECT | |||
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